Welcome to the Land of Skulls
website! Here you'll be able to find out the latest updates and news about the progression in development.
Although Land of Skulls is now shelved due to an unsuccessful Kickstarter, there is a new mobile project in the making!
I will be giving you more information about that also via this website.
You may also want to check out the
Devblog, I will continue to update that as well. You can find
that by the link above. There you will see any
updates I make to the game and more further information about the games
features. This website may change soon to my new game, more on this soon!
The Final Version of Pre-Alpha has just been released to the testers!
What does this mean as of now? The game will be switching to Alpha and you now have very soon to get your hands on this game yourself!
I will be doing some fixes to the new Alpha version as well as some needed things that need to be in before going into Early Access for you guys interested in playing.
Early Access? That's right it will be going into Early Access for a very low price of $10. This will give you some digital resources as thanks in supporting the game in development as I work on this project myself and need to funds for living while creating an fun enjoyable game for all.
At the moment I work on this project part time as I cannot afford to go fulltime, but that's where that $10 buy in helps me jump to full time which I'd love to do.
Does being part time hinder my development? Yes and no... I am still keep up a good amount of development per week, but with full time things will get done much sooner
I have spent most of my time on the game with the time I have, and less on Audio, Visuals, and other aesthetic areas of the game. In Alpha I will be changing to 80% game development and 20% other aspects of the game.
Why not do a kickstarter for funding? Well, I attempted that with my last game and didn't get anywhere without me having to dish out thousands for advertising. I do not see a point in asking for substantial ammounts of money for it to then be spent on advertising and not the actual product istelf. This may be why most kickstarters never get finished.
This game will get finished no matter what happens, so there is no need to go through a crowdfunding company. The buy into Early Access should be enough to boost my output if the game does well of course. If not I have no problem working part time and living well.
Thanks to my testers for their continued work and I hope to hear from you guys soon to start squashing any bugs you find. For those of you waiting to get access, just keep checking here periodically and I'll update you as soon as I have things ready for you guys. I will also be showing the game as soon as the company side of things is all done and settled.
A new month?! A new update for you then!
The game is progressing very well through Pre-Alpha and is a fully working game, but with just the core elements.
From the testers feedback there were a few changes to somethings and new additions I have yet to add to the game before jumping into Alpha. So, I will keep you up to date here on that progress.
Thank you to the testers who played quite a bit through the game it helped me squash some bugs and also helped me with where I need to add on to the game. Thank you also for your feedback of enjoying the game too.
Without spoiling anything I can tell you these have been implemented: New Score keeping, a new Highscore System, Online storage for online accounts used in-game, Coin System, Health System, Difficulty spikes... and more! All of these features were tested and are working.
Till next time guys! I am not sure if it will be another monthly update or if it will be sooner, but no later than a monthly update that's for sure.
Welcome to March everyone! I have a lot of progress to share!
The game has entered testing in Pre-Alpha and all gameplay elements for its core are working as very well through testing, only a few bugs I had to work out today.
I am adding a couple new sophisticated game elements this week to enhance the gameplay even more so. All basic core elements are already in the game though, so that's great news to share!
I hope to get done with all Pre-Alpha elements during this month so I can jump on over to Alpha by April. Right now I'm right on track of doing just that! The only thing that could prevent me from getting there is if something goes very wrong with bugs.
Again, I will share with you guys my progress on Alpha when it gets there. I still cannot say much due to it being in Pre-Alpha but once Alpha comes around I'll be able to share everything!
Till next update then, see you then!
Hey guys, been a while since I last updated. I also noticed my years were put as last year, that has been corrected ;). I have been quiet because I've been hard at work on my latest project.
The game has come a long way and I was able to release a new Teaser of the game for you to enjoy, this is found on the Land of Skulls Facebook (linked above.)
Although there is tons more content then I am showing in this Teaser, I am leaving that for when the project is closer to entering beta testing. I will also have a way to get into beta when that time comes so if you are excited to try it, please keep checking back.
You'll notice that I put a disclaimer on it saying all assets are not final, that is because it is very true! Nothing shown in there that is in any relation to art is final at all. I will be working on all new assets for those shown in the teaser and I already have ;).
Thank you for supporting my development for those of you who keep coming back for more updates, I'll give you another status update when I progress a bit further. Catcha ya next time!
Happy New Year all! I have some updates for you!
The game that was planned was put on hold for future assets to be built, so in the mean time a new game has been made using some assets from that game.
Do not worry though, this game is much easier to make and is currently named Project InchanShard Warehouse (name will change later.)
A New UI has been implemented, a new start screen has been implemented, a new Cart layout design has been implemented, and new temporary assets have been laid out for programming.
The game in its state now is just being programmed, all other key elements of the game are placed and ready to become alive!
This game will feature a high score for you guys to try to out do eachother, and since it it will be mobile it will also feature a mobile-like structure, but will also be cross platformed with the PC (PC may or may not be free to play.)
I cannot tell you much more than that, as some of the other stuff could still change depending on gameplay, but i'll keep you posted as these are finalised.
This is the reason for why I have been silent for a while as I have been working on this game a little after my PC problem, and after some new assets were made for the game to be made prior to this one. Once I get a lot of those assets done for that game, I'll get back to it. I would say after this game is released though, because there is a lot heh.
Thanks for those of you who have been coming back checking for updates, and I'm sorry for the lack of news. I am however glad to share you this news, and the same teaser on facebook also applies to this game, but i'll give you another when the time is right :).
Every developer knows it's just a matter of time before their most used tool has to go under maintanence... and I guess that time is now.
The past week I have been having issues with getting my bootmgr lost every 5 - 60 minutes, which is the key file windows uses to load. I have spent the past week trying to figure out what was causing this issue by going a through a number of tests and configurations.
After a few reinstallations of windows, updating all drivers, updating my BIOS, and other miscellaneous fix attempts... I noticed it had a lot to do with my Solid State drive. So, that was my next focus, and mind you I have to wait these 10 - 60 mins each attempted fix to see if it actually worked.
After going through some optimizations, firmware updates, disk checks, I kept getting no where with a reason why. Everything was telling me it was all good... well that wasn't the case.
Yesterday I had to go out and purchase a new Solid State since I knew it had something to do with it and held it on hand till it was my last resort. Well it turned out to be my last resort and I installed it. Low and behold.. it was fixed!
Now, every developer knows that this is the reason for why we keep several backups upon backups of our projects. I have lost nothing, however... since I do have a clean slate, I will need to get back every peice of software I lost. This will take me time and I will not be able to get right to development on my project till all needed software and drivers are up to date.
One bit of good news though, Unity 3D has a new version available for me to dive into when all is well.
Sorry for all of my rambling, but I figured I'd let you know why my development progress has gone down this past week. It could also slow progress this week depending on if I can get everything back in order or not.
Thanks for reading all the above if you did, and I will post an update on my development progress when I'm able to continue to get some work done.
A Game inspired by Fantasy Life, Harvest Moon, Rune Factory, Dwarf Fortress, and Animal Crossing
RPG Mechanics and Leveling System
Maintaining Happy and gaining Friendship with NPCs