Land of Skulls – This Roadmap is no longer edited, but shows you things that have yet to be added to the new Road-map at this time.
Objective Strive to survive in a dangerous land with only yourself and your crew. To do this you'll need to explore the land, gather materials and build your territory in the way you'd like, explore dungeons for epic loot or items to craft even better gear for you to fight harder monsters... including boss fights, take care of your economy so your villagers stay happy, and more! Features Planned - Updated 9/06/2017 Build Phases: Pre-Alpha (1 - 10) Alpha (TBA) Beta (TBA) Launch (All Alpha Defined Updates below are not including which Version of Alpha. They could be in the very beginning or the very end. Once the game hits Alpha, I will change them to which version.) Crowd Funding Phase (Pre-Alpha 10): Storage System (For storing supplies. Currently will be the Warehouse System. Personal has been moved within Alpha.) Random Event System (This system will feature Random Events that could take place in a single day via a CPU Controlled Narrator.) R.E.S.: Raid Night Reapers Fort Building System Breakable Gates and Doors Foliage Work Building Touchups Bug Fixing Check Systems by playtesting Add new Biome Code (Random Generation System) Farming (Pre-Alpha 7) - 10/10/16 Farm Plot Models Soil Plot Models Corn Models with growth stages Carrot Models with growth stages More Crops (Alpha) Farming System Fertalizer Particles and Effects (Alpha) Save/Load (It's back! Continued work throughout development for new features.) Female Main Character (Yes, you can be a female pirate!) Pirate Clothing Attachments: Pirate Hats (Alpha) Pirate Eye Patches (Alpha) Water for Beach Shore (Alpha) Beach Area (Pre-Alpha 7 - Pre-Alpha 8) - 9/20/2016 (Will Continue this in Alpha, but will be completely redone.) Ranching (Pre-Alpha 9) - 9/6/2017 Wild Animals (Pre-Alpha 9) - 9/6/2017 Pet System (Pre-Alpha 9) - 9/6/2017 Taming System (Pre-Alpha 9) - 9/6/2017 Pet UI (Pre-Alpha 9) - 9/6/2017 Ranch UI (Pre-Alpha 9) - 9/6/2017 Breeding System (Alpha) Pet and Ranched Animal/Creature Food and Respect System (Pre-Alpha 10 - Alpha) Random Resource Generation: (This Will change in Alpha.) RRG Phase 2 (Alpha) (Trees will be able to be planted, and more resources may be added at this time. Currently everything works as it should.) Building: (Reworked) - (Featured in Pre-Alpha 6) Free Placement of Building Pieces: Floors, Walls, Doorways, Windows, Roofs, and more.. Free placement of Crafting Structures: Campfire, Oven, Smelter, Saw Table and more... Free Placement of Furniture: Torches, Lamps, Wallpaper, Beds, and more... Shopping System Trading System/Selling System (Pre-Alpha 8): Player Trading - 12/13/2016 Player Withdrawing from Warehouse NPC Trading - 1/24/2017 Player Trading Animations - 3/8/2017 (Pre-Alpha 8.2) NPC Inventory System: NPC Inventory UI NPC Information UI (Alpha 1) NPC Player to NPC Trading (Sometime during Alpha) Experience Gain Equipping your Character Character Sheet Player Stats Daylight/Nightlight Cycle (Featured in Pre-Alpha 6) (Sun/Moon Models, Clock Display and Month/Day/Year) Pet System (Pre-Alpha 9) - 9/6/2017 Crafting: Advanced Crafting (Cooking, Smithing, and more...) 3/14/2017 (Pre-Alpha 8.2) Hunger System Thirst System (Possibly?) Alchemy (You can do basic Alchemy, but furniture will come during Alpha.) NPC Happiness NPC Text Screens Bounty System - 3/01/2017 Killing bosses for rewards from your NPCs (Protect that bounty though, if it's damaged and destroyed... no reward for you) Quest System: (Some Featured in Pre-Alpha 6, mostly Featured for Pre-Alpha 7) Quest Book - 9/27/2016 NPC Quests - 9/27/2016 NPC Relationship Gain (Friendship, gains their loyalty, and Advancement in the game.) Rewards for Completing Quests (Relationship and Advancements) NPCs Help Gather for you depending on Relationship - (Alpha) NPC Relationships Inventory System (RPG Style, with Drag and Drop capabilities.) Bank System (With Banker NPC Withdrawal Soon to Come during Alpha!) Combat Expanded (Alpha) Loot Rare Items (3/1/2017) Rare Crafts (Pre-Alpha 10 - Alpha) Currency System Treasure Economy - 1/24/2017 Resource Gathering Game Complete Terrain (Alpha) (Terrain in the Game in Pre-Alpha is not at all what will be in the game.) Map System (Alpha) Dungeons (Trying to add at least one mini-dungeon prior to game access pre-alpha.) Mini-Dungeons: Graveyard (Overhaul) - 9/6/2017 Nightreaper Lair (Pre-Alpha 10 - Alpha) Terrorlings Lair (Alpha) Mini-Dungeon Boss (Pre-Alpha 6) - 9/6/2017 Instanced Dungeons (Alpha) and more to come! Key Currently Implemented Currently being worked on - (Date Started Work) Partially Implemented -> Will be gradually worked on throughout development as needed. Next to be implemented after Yellow. Not Implemented Yet (Estimated Time Frame)